5 ms·
You can't measure an addiction just by total hours invested in something. That equals 2.4hrs/day, 16hrs/week since the game was released, which might be more i
by dmix 4y ago
You can't measure an addiction just by total hours invested in something.
That equals 2.4hrs/day, 16hrs/week since the game was released, which might be more indicative but still depends on the reset of their life obligations and what else they seek value from.
- cruano 4y agoYeah but isn't that a single player game ? Even if it had 100+ hours of gameplay, you'd have to repeat that so many times to get to 6000 hours Very different from someone that plays video games a few hours every day
- thefreeman 4y agoHe mentions in a followup tweet (to someone recommending using Google Takeout to retrieve his save file) that he doesn't play story mode, so I assume there is a multiplayer mode.
- deleted 4y ago[deleted]
- cassianoleal 4y agoClearly you haven't read the article. It specifically mentions they don't play story mode (single player).
- williamscales 4y agoNo, there is very much an online multiplayer side to the game
- nvrspyx 4y agoThe person is quoted in the article as saying they don't play story mode and that Google Takeout wouldn't work for transferring their game save to PC as a result. This means that they've been playing the online component, Red Dead Online.
- branon 4y agoDon't you sign into Rockstar Launcher / Social Club with a Rockstar account in order to play online? Can he not just log into the same game, same launcher, same account on PC and pick up where he left off? I've played RDR2 singleplayer and I get a prompt about cloud saves every time I launch the game on a new PC. If he's playing multiplayer, this should be even easier. Rockstar should have the savedata.
- paulmd 4y agoStadia doesn't go through Rockstar Launcher. Stadia itself is the platform here, Google required custom-rebuilt versions of all these games for linux and for the stadia environment.
- branon 4y agoYikes. If Google required custom builds of games, it seems like they ignored a lot of what's happening in the rest of the industry. Proton is free, open-source, and strives for compatibility with Windows games. Could have used that. They still get vendor lock-in either way (because you have to stream from _somewhere_) so making it worse in this fashion doesn't achieve any particular goal that I can see.
- tristor 4y ago> so making it worse in this fashion doesn't achieve any particular goal that I can see. I can see at least three goals it achieves: 1. It helped to establish the superiority of Google engineering (in the minds of Google engineers), e.g. "We can do it better because we're Google." 2. It helped somebody (or multiple somebodies) in Google get promoted. 3. It signaled to the market that even as a new entry into the gaming market that Google has a big stick to wield and publishers/developers will have to bend to their will, and /will/ do it.
- bhaney 4y agoWas Proton viable back when Stadia was built?
- imdsm 4y agoThis is entirely dependent on the person. Some people have to have something new every single day, and some people like to enjoy the same stuff. Some people try new beers every time they go out, and some people drink their favourite. Years back, I spent roughly 20,000 hours in WoW, starting 2006 and the last time I played, a year or two ago. 20,000 hours doing the same stuff, one could argue, but those hours have brought me joy, relaxation, excitement, and friendship. Downtime is important — how you choose to decompress is up to you, but it's important, especially with high stress or high pressure jobs. Some months you'll be putting in 80 hours a week, weekends included, and other times you'll lower it, to take a bit of a breather, 40 hours a week with some games or TV. We shouldn't be calling people addicts because they go fishing every Sunday, or watch TV every evening, or, play RDR2 every day.
- Slava_Propanei 4y ago
- P5fRxh5kUvp2th 4y agoAs someone who ran a raiding group for over 4 years in WoW, it's stimulating in a whole host of ways, including making real friends.
- imdsm 4y agoPeople under-estimate the effort that took. I ran guilds & raids for years, and getting 25-50 people to be motivated, on time, follow doctrine, train, perform, and be available over a schedule, without any pay, that takes something that a lot of companies could do with having.
- nvrspyx 4y agoRDR2 was released on Stadia on November 19, 2019, which was 1046 days ago. 5,907 hours over 1046 days is around 5.65hrs/day, 39.55hrs/week.
- towaway15463 4y agoThat’s essentially all of his free time after subtracting time for sleep, work, commute times and taking care of basic needs like eating and hygiene.
- proex 4y agoThat's not including holidays, weekends and such...
- thih9 4y agoThen again, not all of that time might have been spent actually playing. Perhaps that user enjoyed music from the game or left it on and running for some other reason.
- tstrimple 4y agoI’ve got numerous games on Steam which have massively over reported “play time” because they are the type of game I leave running in the back ground and hop in between (or sometimes during) meetings. Rimworld is a great example of this.
- towaway15463 4y agoRemember, this assumes they started playing on day 1 of its availability on Stadia which is most likely not the case.
- smileybarry 4y agoThe reason he plays RDR2 on Stadia is to play anywhere, so part of that is commute time, some work breaks, etc. In one of the replies, he shows his setup of a phone controller (Razer Kishi), scattered TVs at school, and his laptop. Also streams, so I'm guessing some of that time is that. I agree it's a lot of hours but for a game you really like (with an online component no less), it's possible once you consider that it's probably instead of watching TV, reading, and other free time stuff. (I.e.: treat it as cumulative free time instead of "this one game is 6k hours")
- bitxbitxbitcoin 4y agoThe 6k hours I spent on the toilet agreed.