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I'm assuming this guy's hours were mostly on Red Dead Online. I know that RDO doesn't have crossplay between PC and consoles. But did RDO also not have crosspla
by danso 4y ago
I'm assuming this guy's hours were mostly on Red Dead Online. I know that RDO doesn't have crossplay between PC and consoles. But did RDO also not have crossplay between PC (Steam, Epic, R*) and Stadia? Stadia players were on their own little instance?
edit: to answer my own question: No https://www.reddit.com/r/Stadia/comments/hrsypo/does_read_dead_redemption_2_on_stadia_have_cross/ https://www.reddit.com/r/Stadia/comments/hrsypo/does_read_de...
But it's still a rhetorical question: like, I'm surprised the infrastructure between Stadia and regular PC was so different that Stadia was effectively its own console. I assumed it was just a somewhat thicker version of something like Nvidia's GeForce, which let you (for the most part) access your own Steam library.
- faller_slive 4y agoAn issue that Stadia had with cross play is that controller and KB/M were both very common ways to play. Controller players would not want to play against PC users with keyboards. And Keyboard users would have an unfair advantage against console players with controllers. I think one game changed which you were matchmaked against depending on which input method you were using.
- sofixa 4y ago> I'm surprised the infrastructure between Stadia and regular PC was so different that Stadia was effectively its own console. I assumed it was just a somewhat thicker version of something like Nvidia's GeForce, And Nvidia is being stifled by that. Their UX is bad and leaky (you see Windows components and errors, and you have to login into launchers, with MFA, every time when starting a new session), and they probably pay a fortune for Microsoft licenses. Meanwhile Google had full control of the stack and could do whatever they wanted with it, including optimise it to hell for latency.