4 ms·
I predicted that Facebooks VR/AR gamble won't tak off. Simply because developing virtual content and tools is IMO comparable to game development. Also wearing s
by de6u99er 4y ago
I predicted that Facebooks VR/AR gamble won't tak off. Simply because developing virtual content and tools is IMO comparable to game development. Also wearing such a headset for longer time becomes quite uncomfortable. I start sweating under it and most of us here in Europe don't have AC's at home which makes it impossible to use when it's warm.
That being said, I am curious how PlayStation5's VR2 will do. I got the one for PS4 and I didn't really use it. I doubt that the new one will do much better because the headset is still large and many people don't have the necessary space at home.
- philjohn 4y agoThat assumes that the headsets won't get smaller and lighter over time.
- oblio 4y agoIf the threshold for the headsets to become comfortable in mainstream conditions is 10-15 years away, their metaverse will fail.
- philjohn 4y agoAnd yet phones started off big, bulky and with no features and now everyone has a smartphone in their pocket.
- oblio 4y agoI'm not saying that it's impossible. At some point we will reach the "good enough" threshold, that's quite obvious. However your comment completely missed my point. The first mobile phone was made in 1973, 34 years before the iPhone. The first commercially available mobile phone came out in 1983, 24 years before the iPhone. If Zuckerberg bets Meta on the Metaverse, he better be prepared to keep investing with possibly low or no returns for 20+ years. And VR is a much harder problem.