3 ms·
You might be underestimating modern games a bit I feel, but as well game engines usually have editors just as complex as a DAW. Yet both games, game engine edit
by ehnto 4y ago
You might be underestimating modern games a bit I feel, but as well game engines usually have editors just as complex as a DAW. Yet both games, game engine editors, DAWs and all the examples you mentioned all run vastly more performantly than many modern simple pieces of software. Which tells us that performance is possible regardless of domain if we build properly.
- PaulDavisThe1st 4y agoYes, but the editors are (to the best of my understanding) not written using the same software techniques as the games themselves.
- ehnto 4y agoNo not all of them. The godot game engine editor is built in the godot game engine though so that is interesting.
- byw 4y agoDon't know about the others, but I think Godot's editor is built using its own in-game UI system.
- HideousKojima 4y agoAnd Godot's editor is very snappy and responsive
- PJB3005 4y agoUE5's editor is completely built in the engine's native UI toolkit, Slate.