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afaik there just hasn’t been a lot of work done towards leveraging the GPU for vector graphics. The one example I can think of is the Slug library.
by danielvaughn 4y ago
afaik there just hasn’t been a lot of work done towards leveraging the GPU for vector graphics. The one example I can think of is the Slug library.
- djbusby 4y agoLike? SVG UIs everywhere? Could you make a UI that's like SVG and onclick handlers do the "magic". We could have a VB6 like SVG UI designer and program "actions" in $LANG?
- ygra 4y agoWPF would probably be that. In any case, modern UI toolkits often are vector-based anyway because of UI scaling. Heck, even ancient ones are, if you look at the Marlett font. That contained scalable UI elements for Windows 95.
- ehvatum 4y ago> afaik there just hasn’t been a lot of work done towards leveraging the GPU for vector graphic Sure there has been, in the form of the nvidia path rendering extension. https://developer.nvidia.com/nv-path-rendering https://developer.nvidia.com/nv-path-rendering It works great, on nvidia cards. Adobe Illustrator on Windows makes good use of it. Calling the extension from C/C++ and Python is no big deal.