3 ms·
FWIW, there's still a pretty big gap between a single static mesh and something that is a usable asset, say in a game. Maybe this could provide a shortcut for a
by cpitman 4y ago
FWIW, there's still a pretty big gap between a single static mesh and something that is a usable asset, say in a game. Maybe this could provide a shortcut for a modeler to get started, but it still is going to take a lot of skill from that point.