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The whole point was to diversify their business model. The tech behind Stadia is very impressive, I could play Cyberpunk 2077 on my TV/Mobile/iPAD/Mac with no l
by Ecstatify 4y ago
The whole point was to diversify their business model.
The tech behind Stadia is very impressive, I could play Cyberpunk 2077 on my TV/Mobile/iPAD/Mac with no lag in 4K.
Stadia integrated into YouTube could have been a Twitch competitor.
With Covid it could have been the perfect time to really launch the product when no one could buy a PS5/XBOX.
Google didn't invest in games, closed down their own game studio.
It's reminiscent of Windows Phone having no apps.
- Manuel_D 4y ago> The tech behind Stadia is very impressive, I could play Cyberpunk 2077 on my TV/Mobile/iPAD/Mac with no lag in 4K. Could they actually do that? Or more importantly, could the average user - not someone next door to the datacenter - get that kind of performance?
- Ecstatify 4y ago35 Mbps or greater for 4K. Internet performance in Europe has improved dramatically over the past year and a half. Average fixed line download speeds have increased by more than half (+51.9 percent), from 68 Megabits per second (Mbps) in March 2020 to 103.3 Mbps in June 2021.
- Manuel_D 4y agoIt's not just throughput, but also latency. I'm getting 20-30 ms ping to google, which is 2 frames latency. For something like an RPG, or among us, that's probably fine. But for an FPS or a fighting game, that's a huge difference. And I live in a city center with good internet.
- zepppotemkin 4y agoHonestly they just didn't have any content due to their technology choices, I use GFN all the time because it has most of the games I want to play already they put themselves in a position where they were stuck acting like a psudo-console-platform thing needing to get developers to support thier platform
- fomine3 4y agoIs their technology impressive compared to competitors? I still don't know what "negative latency" mean, was it marketing hype?