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My favorite Stadia story is how when Outriders launched, Stadia was on entirely different code branch and release from the other platforms. Weapon/armor scalin
by camel_Snake 4y ago
My favorite Stadia story is how when Outriders launched, Stadia was on entirely different code branch and release from the other platforms. Weapon/armor scaling and skill effects were different - leading to an entirely sub-meta for the Stadia platform. Cross-play (eventually) worked and other people were entirely confused why our wacky builds were so effective.
Eventually things were patched to parity but our old armor values didn't get re-aligned so were entirely too high (by a factor of 2-3x) compared to the other platforms.