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I've been wondering about private server design. These games mostly use UDP, right? So does that mean the server has to be written in Java or C++? Also does the
by phendrenad2 4y ago
I've been wondering about private server design. These games mostly use UDP, right? So does that mean the server has to be written in Java or C++? Also does the server need to be very fast, again requiring near-native performance with Java? Seems like inventory management and chat could be simple HTTP API calls, but player movement is a whole different level of complexity.