22 ms·
>> "NES era would literally calculate the pixels in real time as the CRT beam moved across the screen" Relevant: https://en.wikipedia.org/wiki/Raster_interrupt
by Kye 4y ago
>> "NES era would literally calculate the pixels in real time as the CRT beam moved across the screen"
Relevant: https://en.wikipedia.org/wiki/Raster_interrupt#Nintendo_Entertainment_System_(PPU_chip,_1983) https://en.wikipedia.org/wiki/Raster_interrupt#Nintendo_Ente...