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Developers didn't onboard because it was Vulkan-only. You can release for GOG as an afterthought, but you had to build for Stadia as Another Separate Platform,
by pie_flavor 4y ago
Developers didn't onboard because it was Vulkan-only. You can release for GOG as an afterthought, but you had to build for Stadia as Another Separate Platform, and they somehow managed to make their SDK requirements more onerous than Xbox's.
They might still of joined if there were any customers, but customers didn't join because of the prospect of needing to buy their existing games again, then pay for a subscription service to play them, on top of the already-not-so-big group of people with great internet but not so great hardware. Though they might of still joined if there were any games.
The primary thing Google got wrong was assuming everyone would flock to their service in droves for the promise of the other side of the service, thus forming it. They didn't anticipate that all the roadblocks they installed from the start would prevent any kind of flocking.
HN posters will talk about Google's graveyard, but it is not a factor for businesses; Google's history of shuttering perfectly good services doesn't extend to services you actually fork over cash for. And this won't affect that, as it was nowhere near a perfectly good service and was doomed before it was released.
- pjmlp 4y agoGoogle's GDC talks regarding Android and Stadia are kind of proofs of how they lack any kind of sensibility how to talk with game developers. While Sony, Microsoft, AMD, Intel, NVidia do cool tech sessions, Google is all about analytics and Play Store. Then they expect developers used to devkits and Visual Studio plugins, to use classical UNIX like development experience to target Stadia, while hoping Stadia will stay around.
- johnnyanmac 4y agoYeah, if it was truly a cheap port that was just putting the game on another store and plugging in some API calls, devs would have flocked to it. But it involved a pretty involved linux ports instead. Apparently Red Dead Redemption 2 cost tens of millions to get working on Stadia. sucks to hear as someone who wants linux gaming to get more prominance, but I guess for now the current direction is to WINE it out.