6 ms·
I used Shadow [1] for a couple years. They basically give you a windows VM and you install whatever you want. All the other big players limited the games you
by legohead 4y ago
I used Shadow [1] for a couple years. They basically give you a windows VM and you install whatever you want. All the other big players limited the games you could install, which was a deal breaker for me. I think there's 1 or 2 others that have a similar model to Shadow, but they are pay by the hour.
Shadow was great, when they had a California datacenter (~20ms latency). I noticed zero lag most of the time. Once they closed that and I was forced to go to TX (~60ms latency), it started to become an issue for me. There were other issues too, like some games don't let you install on a VM (very rare), and I kept running out of space.
I finally upgraded to a PC this year (~$1400 w/GeForce 3070 & i5), and it is a much better experience. I was so used to the latency, I kept failing mini-games with timed key presses. Now I have all the hard drive space I need, and the graphics look and feel much smoother (I assume something to do with the compression). While the cloud GPUs were performing well, I don't think the CPUs were up to par.
I still think cloud gaming is great, and wish Shadow well. But if your cloud gaming service is going to limit the games people can play, get your tombstone ready.
[1] shadow.tech
- hotpotamus 4y agoLatency is the aspect of cloud gaming I'll never understand. There are literal physics based limits on how fast you can transmit a signal (and a lot more practical ones on top of those). I keep thinking that someone must have some secret sauce they've come up with, but unless Google or someone can invent faster light, I'm not sure what that would be. Obviously the closer you can get the compute to the screen, the better, but 20ms still sounds perceptible to me.
- bspammer 4y ago20ms is not perceptible to me at least, but the video compression is. Particle effects just don’t look nearly as good, and turning rapidly produces noticeable video artefacts.
- deleted 4y ago[deleted]
- jmoak3 4y ago20ms each way is 40ms, or 2.5 frames of lag if you’re playing at 60fps. Pretty noticeable.