3 ms·
Unless cloud gaming company intend to put servers in every single city across the globe it's not going to work. Even in Boston with good, fiber internet streami
by KevinGlass 4y ago
Unless cloud gaming company intend to put servers in every single city across the globe it's not going to work. Even in Boston with good, fiber internet streaming games have too much lag and the compression artifacts are horrible.
When there is fast movement the compression is much more noticeable, worse then the lag. Many reviewers doing graphical comparisons do it with static images. It's quite common for the whole screen to become a blur of compressed and pixelated blocks at the slightest network hiccup.
Also, you are misunderstanding what "reaction time of 100ms" means. It does not mean that any event that takes less time then 100ms imperceptible, it absolutely does not. The sound of a clap lasts 22ms and you are able to hear even shorter sounds. You can see light pulses of arbitrarily short length so long as they are bright enough.
What 100ms reaction time means is that you can't react to a given stimulus in less then that. Here's the important distinction, you don't react to lag, you perceive it.
To experience this for yourself, go this lag simulator webpage [1] and experiment with various lag times. You will quite easily be able to feel the difference in 0ms, 100ms, and 200ms of added latency. Keep in mind this is on top of whatever latency OS layers and browser sandboxing introduce.
1. https://www.skytopia.com/stuff/lag.html https://www.skytopia.com/stuff/lag.html
- mrkramer 4y agoMoore's law is our friend and in the future seamless cloud gaming will be possible.
- avereveard 4y agoyou cannot reduce streaming latency with smaller transistor, nor with more transistor density. or maybe there's a new more law interpretation I'm not aware of that makes speed of light in the connectivity medium faster?