3 ms·
You're definitely right for most people, but even 10-20ms is noticeable by experienced players and can be very impactful at pro-level -- e.g. some high-level Lo
by npinsker 4y ago
You're definitely right for most people, but even 10-20ms is noticeable by experienced players and can be very impactful at pro-level -- e.g. some high-level LoL players feel 35ms ping is unacceptably high for competitive play: https://afkgaming.com/esports/news/ls-talks-about-why-35-ping-in-msi-2022-is-horrendous https://afkgaming.com/esports/news/ls-talks-about-why-35-pin... (though it probably doesn't matter much for Stadia's use cases)
- anthonybsd 4y agoDoubtful. Pro gamers are known primadonnas. If anyone ever tested them and added synthetic lag with double blind study I suspect they wouldn't identify it more accurately than what a random chance would dictate. Sorry, but pure speed of electrical signals/chemicals traveling in the body puts a constraint on that.
- ProfessorLayton 4y agoIt's not even just "pro gamers", the most popular fighting game in the world (Smash Bros U.) is enjoyed by casual players and pros, and has an entire mechanic based on "two-framing" for edge guarding. One absolutely does not need to be a pro to pull it off, and the whole interaction window for that mechanic is based around being able to react within ~32ms (1/30th of a second) to edge guard an opponent. It is exponentially harder to pull off in online play.
- avereveard 4y agohttps://www.youtube.com/watch?v=vOvQCPLkPt4&t=90s https://www.youtube.com/watch?v=vOvQCPLkPt4&t=90s you can literally see the difference.