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The real question here is why it took so long to shut down Stadia, especially from Google. It never had any traction at any point in its history.
by minimaxir 4y ago
The real question here is why it took so long to shut down Stadia, especially from Google. It never had any traction at any point in its history.
- draw_down 4y ago
- xxs 4y ago>It never had any traction at any point in its history. B/c it was from google - the company the launches stuff and stops carrying afterwards... and b/c it was marred with promises like "negative latency". But mostly it required to purchase the games on their platform, requesting a self-lock in.
- datalopers 4y agoNobody at Google ever thought to put together the venn diagram of: * People interested in playing high end games * People who don’t own modern consoles or gaming PCs * People with access to fiber
- camel_Snake 4y agoNah. Google execs and others keeping making the mistake that cloud gaming should target the high-end gamers. It should be the middle-ground between mobile gaming and pc/console gaming, IMO. Low barrier to entry with some AAA games. Stadia users often joked about how it was really 'Dadia', since so much of the player base was younger dads that wanted to game with their friends from time to time but couldn't justify purchasing the required hardware. These are the users Google should have been targeting - along with less tech-inclined crowd. The entire pandemic I had this vision of a Stadia commercial where a younger family member sends a link on the family group chat or over zoom and then next minute everyone is playing Among Us or some other casual party game together. Even grandparents and click a link to open their chrome browser. You don't need fiber for casual games like these. You need enough internet to stream netflix - which almost everyone does. Stadia leadership just didn't have vision.