2 ms·
To expand on my example, one of ARMAs big issues is view/render distance; now that cards are much more powerful, players expect to see naked-eye objects miles a
by petee 4y ago
To expand on my example, one of ARMAs big issues is view/render distance; now that cards are much more powerful, players expect to see naked-eye objects miles away, and even farther when using optics. That patch of grass still needs to hide the sniper, while also rendering their surrounding part of the world...and that sniper also needs to see another patch of grass a further 5 miles past that. Oh and you still have to synchronize wind and grass sway, or again, the game doesn't really work.
To reiterate though, I wish them alot of luck!