3 ms·
We tried to explain in the main https://thirdroom.io/preview https://thirdroom.io/preview blog that TR is a tiny team of three people who are driven by 3D and p
by Arathorn 4y ago
We tried to explain in the main https://thirdroom.io/preview https://thirdroom.io/preview blog that TR is a tiny team of three people who are driven by 3D and probably wouldn’t otherwise be working on Matrix… while the rest of the Matrix core team is way bigger and frantically working away improving the core protocol and reference implementations, which are actually getting way better.
https://matrix.org/blog/2022/08/15/the-matrix-summer-special-2022/ https://matrix.org/blog/2022/08/15/the-matrix-summer-special... is a recent overview of all the perf and reliability work going on there.
Meanwhile, TR is genuinely groundbreaking (i get 120fps fullscreen on my MBP in Chrome, which blows my mind), quite aside from the fact it doesn’t require any infrastructure beyond a normal Matrix homeserver. So please don’t throw the baby out with the bathwater!
- nikodunk 4y agoSomehow there's always this negativity when something's free and open-source - please keep doing what you're doing. I'm a happy Element & Matrix user every day, and this additional R&D effort is very cool too.
- Arathorn 4y agoThanks :) To be clear, Third Room really is a groundbreaking thing completely irrespective of Matrix - it ties together glTF, Three.js, bitECS and Rapier to produce an entirely new web-first game engine called Manifold, capable of native grade performance in browser thanks to heavy use of SharedArrayBuffers and Atomics. The fact we then use Matrix for decentralised e2ee networking and storage is just the cherry on top. Frankly, the metaverse scene desperately needed an entirely open source, open standards based platform, without financial incentives - similar to the open web but for realtime spatial content, and we kinda hope Third Room could be it.