2 ms·
Now contrast this with something with RDR2, where even though the possibilities were not quite as limitless, at every corner you would encounter a polished and
by scyzoryk_xyz 4y ago
Now contrast this with something with RDR2, where even though the possibilities were not quite as limitless, at every corner you would encounter a polished and thought through side story or character. By the end of the game it felt like a piece of literature, with an actual cohesive conclusion and ending.
The cyberpunk world is amazingly modeled, but to me it constantly felt like I was bumping into the “seams”.
Sadly this is often a feature of our modern Polish culture. We tend to go big on huge ambitious projects that over-promise everything. We have fantastic technical and artisan domestic talent to do it with. But then we crunch to deliver on all the promises at the same time. Only the end result misses that special something, the meaning, the message, whatever. We often will see it in other Polish industries as well, movies, tv shows, tech etc.
Our indie stuff is often awesome though - small teams with grit and determination to get one or several thing just right.