4 ms·
I'm sorry that was your experience with EVE. I can totally see how joining certain types of corporation could yield the boring experience you describe. I also a
by prova_modena 4y ago
I'm sorry that was your experience with EVE. I can totally see how joining certain types of corporation could yield the boring experience you describe. I also agree that the ability/incentive to multibox is a serious flaw in the game.
But I also want to disagree with you as EVE is (was?) enough of a sandbox that it could be enjoyed in many different ways. I've been winning (not playing) EVE for 4-5 years now, but my experiences with EVE PVP were some of the most memorable gaming experiences I've ever had. I owe this to avoiding grinding, large null-sec corps and sovereignty battles as much as possible. 99% of the engagements I participated in had under 50 participants total, with about 75% in the single digits. I almost always flew cheap ships so I never had to grind much- even at my most addicted I was always a casual evening player so had no time for serious grinds.
I flew a lot of frigates- small, fast, delicate ships that took a lot of manual control and quick reflexes to use effectively. I became known as a scout/interceptor pilot, who would fly ahead of the main group, quickly pass intel back to the fleet commander, then engage until the rest of the fleet arrived. I would also do a lot of less formal hunting and dueling, solo or in very small groups. To make money, I would do the "exploration" PVE activity, which involved a lot of travel through wormholes which could send you anywhere across the game's universe. You had to find your way back home through hostile territory, hunted by players for your cargo hold full of valuables.
All these activities involved constant movement, huge bursts of adrenaline and immense satisfaction when your skill and knowledge pays off. The sense of place I felt was also incredible-you really got to know systems as "good and bad neighborhoods" and the habits of various players populating them. I never really cared about progression or building wealth, so I lost a lot, but also won a fair amount and experienced a rush that no game before or since has matched. Some FPS battle royale-type games came close but ultimately were shallower and therefore less satisfying.
Only rarely did I deal with the typical large fleet experience of waiting, following orders and dealing with TIDI (server lag). When one corp I was with started primarily engaging in those kinds of fights, I left them as there were always other groups or individuals interested in the kind of small group content I liked. It's been years for me, but I hope those folks are still out there, whether docked up in Stacmon, camping plexes in Tama, forming a NPSI fleet in NPC nullsec or cloaked up waiting for a ratting super to feel safe again.