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I have tried to play Eve for 2 or 3 weeks. It was terrible. Nobody talking about the "great wars" on EVE will tell you, but multiaccounting/multiboxing is not
by gverrilla 4y ago
I have tried to play Eve for 2 or 3 weeks. It was terrible.
Nobody talking about the "great wars" on EVE will tell you, but multiaccounting/multiboxing is not only incentivized, but a part of the business model of the game itself. So you can see 50 ships, but it's actually 1 guy spending a lot of money. For what I have seen, these whales are central to the game, as they are the people leading the corporations etc
For the gameplay loop it's either engaging socially with the whole corporate structure, or dealing with the core game which is pretty boring with it's minigames, it's grind and it's spreadsheet-like economy.
Pvp is utterly boring and feels so unresponsive - I think I also had a lag problem (as eve consists of 1 server only, in the us, afaik).
To learn about the game you have to read entire wikis, the missions are terrible, etc
EVE is a very small game (by playerbase, even though it's not a real number because of alt accounts and bots) considering the amount of publicity it gets now and again and the grandeur of it. It's only alive because they have mastered the whole whale-based business model a loooong time ago it seems lol
- nottorp 4y ago> Nobody talking about the "great wars" on EVE will tell you, but multiaccounting/multiboxing is not only incentivized, but a part of the business model of the game itself. So you can see 50 ships, but it's actually 1 guy spending a lot of money. Exactly. Not only you're losing your ship, you're losing it to some guy who runs a scout account, a combat account and a logi account repairing the combat account. Not my idea of group play. ... and that person is probably playing for free* because they're doing profitable null stuff with their fleet. They're buying subscriptions with ingame money, while some poor schmucks pay for those with real money then sell them ingame to cover their losses. * not that it makes sense economically above a certain income.
- airstrike 4y agoAll of that may be true, but the dopamine hit when I hear "Warping to stargate" is still real
- prova_modena 4y agoI'm sorry that was your experience with EVE. I can totally see how joining certain types of corporation could yield the boring experience you describe. I also agree that the ability/incentive to multibox is a serious flaw in the game. But I also want to disagree with you as EVE is (was?) enough of a sandbox that it could be enjoyed in many different ways. I've been winning (not playing) EVE for 4-5 years now, but my experiences with EVE PVP were some of the most memorable gaming experiences I've ever had. I owe this to avoiding grinding, large null-sec corps and sovereignty battles as much as possible. 99% of the engagements I participated in had under 50 participants total, with about 75% in the single digits. I almost always flew cheap ships so I never had to grind much- even at my most addicted I was always a casual evening player so had no time for serious grinds. I flew a lot of frigates- small, fast, delicate ships that took a lot of manual control and quick reflexes to use effectively. I became known as a scout/interceptor pilot, who would fly ahead of the main group, quickly pass intel back to the fleet commander, then engage until the rest of the fleet arrived. I would also do a lot of less formal hunting and dueling, solo or in very small groups. To make money, I would do the "exploration" PVE activity, which involved a lot of travel through wormholes which could send you anywhere across the game's universe. You had to find your way back home through hostile territory, hunted by players for your cargo hold full of valuables. All these activities involved constant movement, huge bursts of adrenaline and immense satisfaction when your skill and knowledge pays off. The sense of place I felt was also incredible-you really got to know systems as "good and bad neighborhoods" and the habits of various players populating them. I never really cared about progression or building wealth, so I lost a lot, but also won a fair amount and experienced a rush that no game before or since has matched. Some FPS battle royale-type games came close but ultimately were shallower and therefore less satisfying. Only rarely did I deal with the typical large fleet experience of waiting, following orders and dealing with TIDI (server lag). When one corp I was with started primarily engaging in those kinds of fights, I left them as there were always other groups or individuals interested in the kind of small group content I liked. It's been years for me, but I hope those folks are still out there, whether docked up in Stacmon, camping plexes in Tama, forming a NPSI fleet in NPC nullsec or cloaked up waiting for a ratting super to feel safe again.
- shultays 4y agoPvp is utterly boring and feels so unresponsive - I think I also had a lag problem (as eve consists of 1 server only, in the us, afaik). I remember reading devs being able to launch new "shards"/servers for great wars or crowded areas so they have multiple server support at least. I highly doubt it is a single server but I might be wrong But nevertheless, the gameplay is designed in a way to compensate large amount of lags (like most MMOs, but I would guess even more so in EVE) so I am not sure how much lag would matter unless it is a major spike I agree with your other points though. I heard "great wars" sucks for people that participated as well. They crawl server timescale down so it can handle that many concurrent players interacting with each other and laggy and chaotic as hell on top of that. They are probably only fun to read about