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It would not, it takes new players months to get to 1 billion in-game currency while it takes veterans logging in for a few minutes to do that. A friend has rea
by JCharante 4y ago
It would not, it takes new players months to get to 1 billion in-game currency while it takes veterans logging in for a few minutes to do that. A friend has reached 1 trillion in net worth after playing for 2 years (I only reached 300b before realizing I should grind IRL instead of in-game, but I had an operation that made it somewhat easy to gain 50B/month).
So if I can sell my 50B per month for like $100 or $200 I'd probably do it (because if you're lucky in market speculation you can make way more)
So what about new players? Eve is a zero-sum game. You take resources and other players can't use it anymore. Imagine playing a game that emphasis that you can sell items for real world money but playing for a year would only get you $10 or less.
- tedivm 4y agoEve Online isn't zero-sum, it's a semi-managed economy where resources are balanced by a team of actual economists. The goal of the company isn't perfect economics either- it's about getting as many players as possible. There are a lot of levers the company can use to move that economy. For base resources they can spawn more resources in easier to access areas, for items they can release more through their NPC traders or increase drop rates. Even outside of that there are a lot of aspects that aren't zero sum. There are more resources in the game, by far, than are currently mined. As new players enter the game then more resources start flowing through the economy as a result. The only resource that is really limited is territory, but even that has been increased over time (such as when wormholes were introduced).
- CrazyStat 4y agoThere are, as far as I know, no economists at CCP anymore. They had one economist for a number of years but he left somewhere around 5-7 years ago.
- JCharante 4y agoIt's zero sum for the lucritive activities. Wanna go ratting? Oh the BRM tanked because someone else uses the same system. Wanna go after npc sotiyos? There's a monopoly on them and your alliance probably has deals with the guy involved in RMT Wanna go hauling? You hunt for public contracts against other haulers or join a private company and someone takes all the lucritive stuff. Or you have to compete to be the hauling company for your null-sec alliance Wanna manufacture? Someone else started manufacturing the same ship and tanked the market Wanna do reactions? The index is going up and taxes are eating into your profits because someone started using the same system as you. Wanna mine r64s? Yeah so do other players. It's a race to get there and the guy multiboxing 30 hulks is hogging it all. If you want to liquidate an investment you have to becareful with not crashing the market. And then someone else just dumped all their Isogen on the market so your net worth just got a big haircut. Almost everything other players do are hurting you. Yeah there's unlimited npc missions which give low isk rewards, but for the good stuff there's always competition.