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EVE, no, but you could imagine a game with a mechanic in which players may write and deploy code. Some sort of distributed coordination layer may be the best ch
by junofan 4y ago
EVE, no, but you could imagine a game with a mechanic in which players may write and deploy code. Some sort of distributed coordination layer may be the best choice to enable this mechanic. It may make the most sense in that context to store ownership inside the execution environment rather than externally in a database.
- shakezula 4y agoI’ve always thought a cyberpunk game with this type of a mechanic as a core ethos to the system would be sweet as hell to both write and play.
- naniwaduni 4y agoEmphasis on "hell"?
- shakezula 4y agoNo more so than any other game dev ¯\_(ツ)_/¯
- hkgjjgjfjfjfjf 4y ago
- yjftsjthsd-h 4y agoNow you've gone and made me want to see corewars played on a blockchain:)
- qbrass 4y agocoughEthereumcough
- pigeons 4y agoWhat advantage would be gained from distributing the coordination layer? It seems cheaper, more efficient, more performant,you have more control, can enforce game rules and tweak them for fun and fair gameplay more easily, etc. if you do this with centralized control.