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I hope we eventually see a truce between developers and server emulators. Emulation really adds something to communities, and in a world where we're losing the
by madrox 4y ago
I hope we eventually see a truce between developers and server emulators. Emulation really adds something to communities, and in a world where we're losing the public moderation war, private servers seem more and more like the solution for people who don't want to risk harassment.
I remember EVE Online fondly, but I was a pretty casual player. I know this is an educational project, but I wouldn't mind seeing some private servers run some day that lets me experience aspects of the game that never would otherwise.
- EarlKing 4y agoYou will never see a truce between developers and people who challenge their profits. Be realistic.
- math-ias 4y agoEmulators don’t always challenge developer profit. Minecraft is incredibly successful because users can play on alternative server implementations (e.g hypixel).
- shultays 4y agoMinecraft does not sell monthly subscription (as far as I know)
- math-ias 4y agoMinecraft sells their own hosted servers called realms that bill monthly [0]. The key difference here might be that it was rolled out well after the game’s release around the 1.5 update [1]. [0] https://www.minecraft.net/en-us/realms https://www.minecraft.net/en-us/realms [1] https://minecraft.fandom.com/wiki/Realms#Minecraft_version_history https://minecraft.fandom.com/wiki/Realms#Minecraft_version_h...
- rendaw 4y agoEVE could allow people to run private servers with a licencing fee... that will never happen though because why open things up when you could engage in hostilities instead.
- yetihehe 4y agoPotential paying user viewpoint: Why pay when you have server and can hide it behind some vpn which you share only with friends?
- solardev 4y agoEmulators can totally speed up progression though, so you can "finish" the game in days instead of years. And also enable subscription-less perks. The companies would never allow that.
- aliqot 4y agoIn Eve Online you don't 'finish' per se, just put it down for a while and bitch on reddit until the next war, then you resub, fight, repeat.
- deleted 4y ago[deleted]
- solardev 4y agoIt's pretty much that way for all MMOs, but the "grind" is a huge part of them. And emulators let you dramatically speed that up, get all the rare items (or make your own), etc.
- aliqot 4y agoIt's not a single player game, you're commenting on what you think Eve is, but it's not that. Eve is the other capsuleers, not the stupid items. Half the good items in the game are nothing, do nothing, and are cheap and readily accessible, Even 'Nude Dancers, Female". Never undock without 'em.
- solardev 4y agoI've played Eve and gave up specifically because of the terrible grind: in skills, in credits, in ships, etc. Yes, there is a lot of emergent gameplay that only surfaces once you're in a big guild, but I never got to experience that because the early-game grind of mining asteroids etc. was so tedious. Eventually I read about the huge armadas and giant wars, but it takes a lot of dedication to get there. It's a lot of players grinding out an entire logistics network... At an abstract level, that sort of cooperative team-vs-team supply chain building plus faction warfare isn't new either or unique to Eve. Eve's scale is impressive, don't get me wrong, but it's still a lot of grinding.
- soupfordummies 4y agoWhat do you mean by “losing the public moderation war” btw?