3 ms·
I remember the old trick on MacOS of calling `getNextEvent()` instead of `waitNextEvent()` to make sure no other processes got CPU cycles. Worked generally oka
by shadowgovt 4y ago
I remember the old trick on MacOS of calling `getNextEvent()` instead of `waitNextEvent()` to make sure no other processes got CPU cycles.
Worked generally okay until the era of the Internet came along and after you quit the game, all manner of programs would crash when the network stack suddenly found itself teleported an hour or two into the future and couldn't cope.