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> where are the companies that are doing this type of thing for NPC dialogue in games. I'd put good money on AAA studios actively working on this. Voice acting
by Bjartr 4y ago
> where are the companies that are doing this type of thing for NPC dialogue in games.
I'd put good money on AAA studios actively working on this. Voice acting budgets make up a non-trivial portion of expenses and actively constrain the scope of games. Studios are definitely investing in this, game dev cycles just take a lot of time on top of the R&D.
- elcomet 4y agoThis is solving a different problem, the voice acting budget problem cannot be solved with this type of thing. To solve the voice acting problem, you need realistic text to speech. This type of thing is solving the problem of generating infinite variation of text, which might make the NPC more realistic than hearing a series of predefined recordings. But you still have the problem of text2speech, you still need a realistic one if you want to include this into the game.