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My feeling is companies don't invest in this because there isn't much return they expect from it. If gamers are more interested in playing with other humans tha
by wsgeorge 4y ago
My feeling is companies don't invest in this because there isn't much return they expect from it. If gamers are more interested in playing with other humans than interacting with in-game characters, spending a lot on the AI to make it work might not make sense economically.
I'm no insider, but I imagine the same sort of reasoning is applied to when companies don't invest enough in opponent AI to make them continuously competitive: people want to play with other humans.
But I suspect this will change if it's marketed well. I will like to see that happen!
- cbozeman 4y agoLet's found a startup, wsgeorge... Unreal Engine is popular because it removes the effort of designing and building a 3D engine from game creation (and it's my understanding that because it has fairly reasonable licensing agreement). PRATTLE, or Persistent Realistic AI for Talk and Text Language & Engagement, could be the Unreal Engine of procedurally generated NPC speech in games! And it already has a name... all we have to do is, you know... the hard work...
- wsgeorge 4y agoHah! Sounds like a plan! And I love that name ;)