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That is also why players usually want any difficulty change that is not a resource multiplier, as beating the AI then becomes its own meta game. A great exampl
by Semaphor 4y ago
That is also why players usually want any difficulty change that is not a resource multiplier, as beating the AI then becomes its own meta game.
A great example for using fewer multipliers and improving AI instead is the Civ V mod Vox Populi (which is also the reason why Civ V is far superior to VI)
- KaoruAoiShiho 4y agoCan you explain how it improves the AI in ways that CIV 6 mods can't?
- Semaphor 4y agoIt has more rules and logic to the AI. I’m not sure if Civ VI mods could do it, but Civ V allows a lot more customization (Vox Populi does way more than just AI) because there was an actual SDK (and maybe some sources?) released back then.