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Back in the iPhone 4/iPad era, there was no facility within iOS to have responsive screens. Apple introduced size classes and then you needed to adjust for dif
by scarface74 4y ago
Back in the iPhone 4/iPad era, there was no facility within iOS to have responsive screens.
Apple introduced size classes and then you needed to adjust for different views for iPads once they supported more than one app being displayed on the screen.
Apple rightfully got rid of 3/ bit app support on the actual die. It introduced new permission models, design aesthetics change, new accessibility options are added, better APIS are written, etc.
- Tijdreiziger 4y agoIt also ensured that many apps/games that were very successful in their time will never be preserved. https://youtu.be/KB07oxJkd2g https://youtu.be/KB07oxJkd2g
- scarface74 4y agoI bought Crash Bandicot in particular when it first came out for iOS 2. It was broken long before the 32 bit purge.