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I'd say that's more promising than anything. Ads come last as they are a guaranteed detriment to the experience. You have to make something really engaging fir
by tjs8rj 4y ago
I'd say that's more promising than anything.
Ads come last as they are a guaranteed detriment to the experience. You have to make something really engaging first. The fact that they've created games so ad-laden to be known for it means they had to create an experience so engaging as to support the drag all those ads create on the experience.
- notart666 4y agoNot really. It's usually the emphasis in many mobile games. Meaning the design the game specifically to play ads. Not the last thing they think of. It's part of the design pattern at many companies but especially mobile. Taking someone who's only experience is designing intricately paywalled games is not going to come out to a good game. Let's just hope he has other experience.
- Sohcahtoa82 4y agoI take it you've never played an ad-laden game. > Ads come last as they are a guaranteed detriment to the experience. You definitely have that backwards. Some games are created for the purpose of selling ads. They time-gate progress, but offer to let you fast-forward through the gate by watching an ad or by selling you in-game currency. > You have to make something really engaging first The games are "engaging" via psychological tricks, not through actually being good games. For example, they'll offer you a loot box in exchange for watching a 15-30 second ad video. Idle games like Egg Inc will give you a 24-hour boost to your income for watching an ad, and as you play will offer ads to get instant bonuses.