4 ms·
God please no, Unreal Engine 3 forced that approach which is why games derived from that engine all had wonky mouse inputs
by xeonmc 4y ago
God please no, Unreal Engine 3 forced that approach which is why games derived from that engine all had wonky mouse inputs
- rjmunro 4y agoWonky mouse inputs? Why? For the same number of bits, an integer representation of angle is always going to be more precise than a floating point one for angles away from 0. It's also going to be equally precise for the whole circle.