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I've heard that the original PS2 Architecture was similar to program for as modern vulkan based rendering. Any truth to that? (I have 0 experience in game/3D pr
by dtx1 4y ago
I've heard that the original PS2 Architecture was similar to program for as modern vulkan based rendering. Any truth to that? (I have 0 experience in game/3D programming)
- kmeisthax 4y agoThere are some vague similarities; like VU1 can be used akin to a mesh shader to generate procedural geometry. But the overall architecture is very different and simplified. There's no pixel/fragment shaders, for example; you just get Gouraud shaded triangles and nothing else. Modern GPU APIs are about as similar to programming the PS2 as OpenGL 1.x is similar to an Nvidia RTX 3080.
- aappleby 4y agoNo, not anywhere remotely similar except that some of the terminology like display lists (that predated PS2) are still used.
- snvzz 4y ago>display lists (that predated PS2) Amiga (copperlist). 8-bit Atari before that. Probably even earlier.