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> Is that why unreal engine deprecated ray tracing? Unreal Engine didn't deprecate ray tracing, they are using the same DirectX DXR APIs in a different place.
by gamdevthrowaway 4y ago
> Is that why unreal engine deprecated ray tracing?
Unreal Engine didn't deprecate ray tracing, they are using the same DirectX DXR APIs in a different place. But I think you already know that.
> I bet you haven't worked in a large studio working with unreal engine either.
Have you?
- 411111111111111 4y ago> Unreal Engine didn't deprecate ray tracing, They literally did. They found that Lumen looked better and used less performance then hardware ray tracing. At least thats what they said in a developer interview a few month ago. > Have you? No, I haven't. My day job isn't even in the game industry. I've only dabbled a little after I bought my first VR headset. The either was because you were dissing the article author by saying they weren't a game dev, with the argument that UE is only used because it looks shiny to management, with is pure nonsense.
- cypress66 4y agoThat's incorrect. Lumen supports both software and hardware raytracing. Software rt lumen is lower quality, often faster, supports any hardware and has some pretty big limitations. Hardware rt lumen is higher quality, often slower, needs hardware support and has a lot less limitations.
- 411111111111111 4y agoI cannot find the interview I remembered so you're both almost certainly right wrt hardware ray tracing. I still think that their original premise about unreal engine is nonsense however.