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If you're developing for games consoles, you're probably stuck using a specific revision of the compiler offered by the platform owner, even if it happens to be
by kevingadd 4y ago
If you're developing for games consoles, you're probably stuck using a specific revision of the compiler offered by the platform owner, even if it happens to be clang under the hood. In some cases their certification requirements entirely prohibit using other compilers.
So improved debug performance is probably not in the cards unless you change your code to work around compiler issues.
- xgkickt 4y agoPossibly due to this, from what I’ve seen, compiler engineers tend to be in-house working on vendor tools, at the big engine companies, or working on script systems.