4 ms·
That proposition seems risky. If the compiler owners don't accept your pull requests, you risk having to maintain a fork with your changes indefinitely. Also,
by fartsucker69 4y ago
That proposition seems risky. If the compiler owners don't accept your pull requests, you risk having to maintain a fork with your changes indefinitely.
Also, I suspect like 95%+ of development at game dev studios happens in MSVC. Nothing to change there.
Unfortunately pestering the compiler devs about this seems like the optimal approach lol
- deleted 4y ago[deleted]
- humanrebar 4y agoMaybe? If each AAA studio was putting 6-7 figures into the relevant projects, their change requests should be especially well explained and well formed. A lot of ignored PRs aren't well communicated. Also, it's kind of moot. For platforms that use GCC, Clang, etc., the maintainers are OSS communities, so that's how you influence the product in a healthy direction for your projects. To sit back and let things happen is also an option, but then debugging support might not meet your needs, for instance. Seems like mobile and wasm based platforms exist and don't generally use MSVC. Folks around here might be surprised how effective $1MM/yr in engineer salaries can be in the relatively under-resourced OSS compiler development space.