4 ms·
Lots of co-op games struggle with this; some address it by simply adding so many details and complications that no one individual could possible track and orche
by lukifer 4y ago
Lots of co-op games struggle with this; some address it by simply adding so many details and complications that no one individual could possible track and orchestrate everything (the one that comes to mind being "Spirit Island"). Some games instead use a strict limit on communication ("Hanabi", "Regicide"), though that may defeat the social element for some.
- bombcar 4y agoYeah what worked for us was limiting the kind of requests you could make - no “show me all Your cards” type and more “we need to defend X who wants to do that” type.