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When you have large codebases, everything causes problems. When I worked with Unreal Engine, minor MSVC releases (same C++ standard, same everything, just going
by redox99 4y ago
When you have large codebases, everything causes problems. When I worked with Unreal Engine, minor MSVC releases (same C++ standard, same everything, just going from lets say 17.0 to 17.1) would sometimes make the code not compile anymore. Either because of new MSVC bugs, or because of incorrect code that was previously allowed.