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>Generating good video game assets from pictures is solved lol no, not at all. It still needs tons of manual work to get it up to quality in terms of topology,
by aaaaaaaaaaab 4y ago
>Generating good video game assets from pictures is solved
lol no, not at all. It still needs tons of manual work to get it up to quality in terms of topology, material, etc.
- mgraczyk 4y agoIn terms of practical engineering it's not solved, I mean that that SOTA in photogrammetry is good enough to create high quality textures and meshes directly from pictures.
- aaaaaaaaaaab 4y agoThose meshes and textures are far from usable for realtime rendering in a 3D game.