3 ms·
> rasterization, i.e. painting 2D triangles As I explained in a sister comment, there's a lot more going on with rasterization, even back then, than "painting
by codeflo 4y ago
> rasterization, i.e. painting 2D triangles
As I explained in a sister comment, there's a lot more going on with rasterization, even back then, than "painting 2D triangles" might imply. Yes, only the XY coordinates determine the screen location of a rendered pixel, but the Z coordinate even at that stage has a lot to do with its color (e.g. for perspective-correct texture lookup) and whether it is painted at all (Z buffering).