3 ms·
Tibia shaped my childhood. It was, and still is, quite a unique game: - The chat was used not only for player communication, but to interact with NPCs ("hi, bu
by BoppreH 4y ago
Tibia shaped my childhood. It was, and still is, quite a unique game:
- The chat was used not only for player communication, but to interact with NPCs ("hi, buy 1 plate armor, yes") and casting spells (you say "utani gran hur" to cast Strong Haste).
- Items could be dropped on the ground and moved. Some of them blocked entity movement, or made stairs, creating all sorts of strategies.
- PvP was ruthless: clans would "blacklist" players they didn't like, killing them on sight until the player lost almost all their levels and were sent back to the tutorial area.
- Monsters were (ab)used for PvP: players would often lure strong monsters to major roads, or use stairs/holes to pile up many monsters in one tile for a deadly trap.
- Death penalty was very strict: 10% of your total exp (easily weeks or months of work), all the items in your backpack, and an independent 10% dice roll of dropping each equipment piece.
I actually think the PvP and death penalty was too harsh for young me, I still remember the panic of being chased, or getting disconnected (your character stayed in the world, helpless, for a few minutes).