4 ms·
I’m sure it can be emulated efficiently enough nowadays, but I don’t think the mapping is very direct: Glide was mostly imperative and synchronous, Vulkan is de
by codeflo 4y ago
I’m sure it can be emulated efficiently enough nowadays, but I don’t think the mapping is very direct: Glide was mostly imperative and synchronous, Vulkan is declarative and explicitly asynchronous. Both are low-level, but for hardware that works very differently.
- Zardoz84 4y agoeven 15 years ago, Glide wrappers (Glide to DirectX or OpenGl) did a great job