2 ms·
indeed, and i agree - what i'm saying is that even today, the rasterization of triangles is still 2D :) (and necessarily will always be! well, as long as we use
by foxhill 4y ago
indeed, and i agree - what i'm saying is that even today, the rasterization of triangles is still 2D :) (and necessarily will always be! well, as long as we use 2D displays..)