5 ms·
> GLIDE is something people like to run natively I wonder why? Because of delays during emulation?
by dvfjsdhgfv 4y ago
> GLIDE is something people like to run natively
I wonder why? Because of delays during emulation?
- tssva 4y agoFor some retro gamers any emulation no matter how perfect is a no go because they don't consider it an authentic recreation of the experience. For some even this reverse engineered clone would be unacceptable.
- userbinator 4y agoFor some even this reverse engineered clone would be unacceptable. I could see that if it was a software emulation or e.g. an FPGA reimplementation, but this one is still using the original GPUs so would be comparable to having a modern GPU from Asus or Gigabyte instead of the reference designs from AMD or Nvidia.
- tssva 4y agoDoesn't matter. For some retro enthusiasts only original hardware produced during the era is acceptable.
- reassembled 4y agoBy what measure? Are they actually performing electrical tests to determine minute clocking anomalies?
- tssva 4y agoIt mostly has nothing to do with any technical issues. It is about recapturing a feeling for days gone by and part of being able to recapture the feeling for them is only using period manufactured hardware.
- verisimilidude 4y agoI understand. I have a lot of nostalgia for the Playstation 2. That system occupied a lot of late nights during my college and young professional years. My memories of those games are wrapped up in those tumultuous times. As fond as those memories may be, I just can't play emulations/remasters of those games nowadays. Why not? I'm convinced it's because the loud fan noise of the PS2 is missing without the original system. That fan blast was on before, during, and after every gaming session. It filled the silence when the game paused. It picked up when the game peaked. It was there when I had loud joyful matches of Burnout 3 with friends. And it was there during long lonely nights following a breakup. The PS2 fan's noise pierced my soul. Nostalgia is a very fickle thing. It's never just the favorite game, or food, or jacket. It's where you were at the time, the smells in the air, the twitches around you, the people you were with, the way you felt. What is an authentic recreation of an old game? For one, it might just be running it on the original hardware. It may be hearing some specific electric hum or click before the system starts. It may be the way the buttons on those old controllers felt. And that may be enough. For others, it may be playing the game with a friend lost to time. Or playing the game in one's childhood bedroom, long since demolished. Or playing the game while eating a special pizza, from a place that's long shuttered. So if recreating the experience is as simple as getting the old hardware assembled, that sounds relatively reasonable and achievable. Still, ultimately, I prefer not chasing ghosts. Why cling to the experiences of the past when we can make new experiences today? It's a hard lesson learned. Nostalgia bites me hard.
- adastra22 4y agoThe GLIDE api was quite different from OpenGL or Direct3D. There’s a lot of examples of games from that era that played well on 3DFx hardware but absolutely sucked on OGL or D3D. I think for example the first Unreal engine and games built off it like Deus Ex. Obviously hardware has improved so much that you can play a game like Deus Ex on any hardware today and it performs perfectly well. But there are also games that run into problems with high clock rates for unrelated reasons. So for an accurate emulation, you would want a clocked down CPU and 3DFx chip running on a FPGA or something.
- actually_a_dog 4y agoAlso very famously, Diablo 2 ran amazingly using Glide. I had a Voodoo 5 5500 and didn't lag when the whole screen was filled with mobs, summons, fire, etc. while other people died to lag.
- anthk 4y agoMost old games are patched and you'll get good GLIDE wrappers everywhere.
- Zardoz84 4y agoUnreal and Unreal Tournament ran flawless and fast on GeForce 2 MX DDR using DirectX