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Not quite what you want, but Michael Abrash’s Graphics Programming Black Book is available for free online, and covers the software rendering side of computer g
by phire 4y ago
Not quite what you want, but Michael Abrash’s Graphics Programming Black Book is available for free online, and covers the software rendering side of computer graphics in the early-mid 90s, ending at Quake, just before 3d accelerators hit the scene.
There are a few anecdotes from hardware designers of 2d graphics cards mixed in, but the bulk of the book is about writing optimised x86 assembly (don't follow the any of it's advice these days) and writing fast polygon rasterisers.