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Fixed function OpenGL and immediate mode are definitely more newbie friendly than the programmable pipeline, but for learning I'd recommend avoiding low level A
by Impossible 15y ago
Fixed function OpenGL and immediate mode are definitely more newbie friendly than the programmable pipeline, but for learning I'd recommend avoiding low level APIs entirely at first and use a framework or engine that lets you work with higher level concepts. Fixed function OpenGL feels like a weird deprecated middle ground, if you are a beginner and want glVertex and a matrix stack you'll learn a lot quicker using Processing or Openframeworks than you will with straight fixed function OpenGL.