4 ms·
I agree with you. Raytracing really isn't useful for most gamers, and I don't think it's realistic for the video game industry to move towards raytracing when r
by Reubend 4y ago
I agree with you. Raytracing really isn't useful for most gamers, and I don't think it's realistic for the video game industry to move towards raytracing when rasterized rendering has delivered such good results thus far.
ML acceleration is much more useful; upscaling alone can justify the extra cost, but there are so many other potential use cases, especially now that more and more consumers are running fancy ML models like Stable Diffusion which require large amounts of VRAM.