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Procedural generation was supposed to be big and exciting. If done incorrectly, though, procedurally generated quests or dungeons feel boring and soulless.
by bobthepanda 4y ago
Procedural generation was supposed to be big and exciting.
If done incorrectly, though, procedurally generated quests or dungeons feel boring and soulless.
- misterprime 4y agoOh yeah, and terrain deformation! Cool concepts. I'm not sure which ones do it well. The Diablo series seemed cool, but now it just kinda seems like "yeah, it's more and more and more of the same", even though some of it is procedurally generated.