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People see what they want. That goes double for shows people don't understand but are popular for reasons they also don't understand. The article that OP poste
by hitekker 4y ago
People see what they want. That goes double for shows people don't understand but are popular for reasons they also don't understand.
The article that OP posted, for example, is a shallow application of the Wire's insight onto software engineering. The solution it recommend is to try to be more aware about gaming metrics, which is as useful in the long run as the phrase "don't be evil". It's telling that most of the comments here don't invoke the article and instead are talking about their own interpretations of the Wire.