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Well 3D in the sense that characters could walk in front and behind scenery and objects. I.e. they could move toward or away from the screen. Growing up in that
by paulryanrogers 4y ago
Well 3D in the sense that characters could walk in front and behind scenery and objects. I.e. they could move toward or away from the screen. Growing up in that era I think the complaints about narrow solutions made them feel more constraining.
That said I enjoyed them anyway, and still do.
- grumbel 4y agoYep, also sprite scaling was the big new thing in Monkey Island, as that allowed to create scene with proper perspective, where your character got smaller the further into the scene they went. Maniac Mansion or ZakMcKracken still had a somewhat artificial flatness to them. The box of Monkey Island[1] even called it "Eye-gouging 3d graphics". [1] https://www.mobygames.com/images/covers/l/264596-the-secret-of-monkey-island-atari-st-back-cover.jpg https://www.mobygames.com/images/covers/l/264596-the-secret-...