5 ms·
I think the technical limitations of the Nintendo Switch makes for more interesting games in general. Most of the games on my Xbox and PC tend to be FPS/Action
by gbasp 4y ago
I think the technical limitations of the Nintendo Switch makes for more interesting games in general. Most of the games on my Xbox and PC tend to be FPS/Action games with very boring, brown and green "realistic" environments whereas games on my Switch tend to be bright and colorful with lots of 2D and pixel graphics and games in the vein of simulators, adventures, roguelikes etc.
- bobthepanda 4y agoMost of those are hardly Switch exclusive. I like the Switch, but it definitely chugs, and I suspect had we not had the supply chain meltdown over the pandemic we would‘ve gotten a more significant hardware refresh. As far as simulators go, I‘m playing Two Point Campus, and it definitely chugs and crashes occasionally.
- throwaway675309 4y agoA lot of the best 3rd party switch games are ports from PC games or games available on other consoles: spelunky, shovel knight, cup head. I think the technical imitations can definitely hamstring their games, even the first party ones. breath of the wild comes to mind, and frequently dips into sub 30 fps which breaks the immersion factor.
- dmitriid 4y agoIt would be true if Nintendo still had support of a beast like Rare. Alas, there are very few if any companies that are willing to work with these limitations and create games specifically for Switch. And the main reason the games are colorful on Switch is that Nintendo still, to this day, has a reputation of kids-only console. And Switch also pushed it towards "casual one-off gaming" which invites bright colors (think Candy Crush).
- Semaphor 4y agoBut that's your choice. Almost all of my PC games are 4X and turn based RPGs. All of them make heavy use of a mouse and keyboard. And in addition, you don't need stupid 4 slot cards to play them.
- misterprime 4y agoTangent: It's amazing that the popularity of XP to "level up" and HP to bring to zero has become. This was a new concept to me way back when Final Fantasy 3 (3 in the US, I think 6 in Japan) came out. It felt very niche and reserved for a specific type of game. Now those ideas are everywhere. What's a common new game trend since then? I can think of these: randomized microtransaction packs, online multiplayer PvP and co-op. Are there any established trends that I'm missing out on, or new concepts emerging that old gamers may not have come across?
- spamalot159 4y agoThe Battle Royale genre (Fortnite, PUBG, ect.) is the biggest new genre I can think of. The 100 player last-man-standing game mode probably wouldn't have been possible without the advancements in networking speed and infrastructure in the last 15ish years.
- gibspaulding 4y agoI was just wondering today why the BR format has taken over in recent years and I can't really come up with a technical reason for it. Red orchestra had 64 player pvp matches back in 2006 and I think Arma had similar sized game modes in that era too. I could see a BR mod for either of those, but it didn't happen (or at least take off). Maybe there's something I'm missing, but it seems feasible. I think the gaming world just really latches onto tends. A few years it was survival/crafting games, before that RPG's. Good luck figuring out what's next!
- hubblesticks 4y agoFrom personal observation and experience, I believe the BR game mode got some traction after the first Hunger Games movie released. After that movie released, I remember all sorts of "Hunger Games" Minecraft maps appearing online. I downloaded, played and hosted a handful of these Hunger Games "last man standing" maps for family and friends to play. After a few weeks of that, the game format grew stale, and I stopped playing HG maps. Then a few years later a whole bunch of BR games hit the scene and all I could think of was how similar they were to the Hunger Games Minecraft maps. That's just my guess from personal experience.
- fennecfoxy 4y agoPlay different games, Ori, Tunic etc are both bright & colourful and yet somehow manage to be heart-wrenching at the same time. Yes you don't need PC hardware to play those but non-console gaming environments are also about no lock-in, customisability etc as well. You're right though - you don't need a fancy GPU to have a fun game, but what you DO need is permission from Nintendo to publish on their platform.