2 ms·
The problem is if we're sending 1 bit of information that is something along the lines of "go for it" or "something's there" or whatever. That's just not somet
by treis 4y ago
The problem is if we're sending 1 bit of information that is something along the lines of "go for it" or "something's there" or whatever. That's just not something an engine can tell you outside of specific scenarios where there is a really good move to be made.
You probably could rejigger the engine to factor into account the likelihood of a human finding the right moves and relative downside. Like an engine might reject a move that leaves them a half pawn down if the opponent makes 25 difficult to find moves in a row. But that risk/reward would be worth it going against a flawed human player.
Perhaps it could also work in conjunction with another GM that you train with regularly. They can use an engine and do the evaluation above themselves.
- Bakary 4y agoI see what you mean. This would indeed be most useful with an accomplice, and a lot dicier and ambiguous without.